At minimum, that's 6d6 damage from the weapon alone (3d6>4d6>6d6). I would play a race that buffs str and then max that out. Two hander builds would be Paladins or Bloodragers though there are other options. You may also consider Combat Reflexes, Furious Focus, Dimensional Savant, the Step Up chain, Cut From The Air + Smash From The Air, or various critical feats, but these aren’t strict requirements. If you really want that heavy damage you could go magus instead. Weapon Focus/Greater - for easier hits. Two Handed Fighter Guide Pathfinder The two-handed fighter gives up all of the fighter’s defensive abilities (aside from proficiencies), resulting in a far less well-rounded character than the baseline fighter. Finally, it is an unfortunate fact that as one goes up in levels more and more combats are likely to be the party against one lone big bad... cleave is useless if there is nobody to cleave to. For example, even though it is one of the best feats in the game, Power Attack is not much use to most wizards. In order to use Cleave, one needs to take a standard action. 8 extra levels for 4 damage is not worth it. How often a character is allowed to choose a new Feat depends on his Class. Greater Powerattack adds a grand total of 4 damage at 15th level. Improved Initiative Iron Will Lightning Reflexes Great Fortitude Endurance Die Hard. Shield Slam and using a shield as a weapon can work quite well with Bludgeoner. Grab everything and twist their neck, if things can't be grabed, slice away with 15-20 falchion. Power Attack is self-explanatory, just turn it on and never take it off. That said, I think Bludgeoner needs a buff because it's weaker than some traits. , Reach, DR7/-, Shitload of HP, Bleed damage on Natural Attacks 2 claw attacks each 2d8 (even more if you get Greater Unarmed Strike) each and a Bite at 1d6 eacht with a d6 acid and a d4 bleed and offcourse your strength damage added to them (mimimum of 2.5x11 disregarding Belts of Strength and such), plus 3/day a free dirty trick. A level in swashbuckler will allow you parry attacks but you won't be able to regain panache with a two handed weapon. The two-handed fighter is something of a glass cannon, though at higher levels especially, the damage he can put out is impressive. Shield Block The Opportunity-Cost is high. Additional Feats Source Advanced Player's Guide pg. In practice, that makes it an alternative to Charge... instead of sacrificing -2 AC for a bonus to attack and the ability to move twice one's base speed and still attack, you can sacrifice -2 AC for an extra attack after only a single move, if the enemies are clumped, and if the first attack hits. This was cathartic to read. So, to be clear, all the potential DPR in the world won’t help if you can’t stick a full attack, which can be tricky in high-level play without a pounce solution. You can still play a martial at high level but it could be done better with other classes. Exotic Weapon Proficiency: Butchering Axe. Lords of the battlefield, fightersare a disparate lot, training with many weapons or just one, perfecting the uses of armor, learning the fighting techniques of exotic masters, and studying the art of combat, all to shape themselves into living weapons. Cookies help us deliver our Services. Feats. However it should be pointed out that both Probability and Impact are effected by strategy, tactics, and play style. He will love you forever if you take Dazzling Display and Shatter Defenses. Those will cover your ranged needs, though you can also use throw anything to cover most of your ranged needs. Either way you get Magus 7 / Eldritch knight 8. Get a grapple and coup de grace build going on with the fighter with the grapple feats and throat slicer with a cestus. I mean no offense, but I assume with a question like this you're new to pathfinder/d&d so I won't get too complicated with all the extra books. There are SO MANY combat feats that could be taken in place of Cleave and almost all of them are better. A human would have 1 more feat, and is the best races for this purpose. This option cuts you off from fighter training and some magus arcana but you get a bigger hd and base attack. That being said, Fighters are tailored almost entirely towards combat. A 15th level human fighter would have 8 combat feats, 9 general feats, 3 AATs, and 2 AWTs. But at the table, particularly in a game like Pathfinder, you are going to find that being useful out of combat is as or more important than what you do in combat- after all, no matter how powerful your character is, the GM can always throw a bigger monster at you. This soup of classes also allows wand usage so don't ignore it. Put all weapon training bonus and such into the falchion. That weapon choice is awesome. Power Attack is usually standard fare for two-handed fighters. If that isn't an issue, then I'll say I have a gnome fighter going the improvised weapon mastery route and I enjoy it. (This subreddit is not administered by or affiliated with Paizo Publishing®, LLC in any way), Looks like you're using new Reddit on an old browser. What is best early on? Why not use Abyssal Bloodrager instead for free enlarge while raging? I support a limited subset of Pathfinder's rules content. 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